Guides.
Free, and free of opinions we can't back up. What the tools cost, what each one is actually for, and which one fits the job in front of you — written for people spending their own money.
- Pro post-production softwareResolve, Avid, Symphony, Flame, Baselight, Premiere and Final Cut — price, purpose and the honest drawbacks.
- Generalist 3D softwareBlender, Cinema 4D, Maya, 3ds Max, Houdini and Unreal — what they cost, and which one is for which job.
- 3D renderersRedshift, Octane, V-Ray, Arnold, Karma and Cycles — and why four of them come free with something you may already own.
Planned
Each of these is a category where the tools genuinely compete, which is the only kind worth comparing.
| Sculpting | ZBrush, Blender and 3D-Coat. |
| Texturing | Substance 3D Painter and Designer, and Mari. |
| Cameras | What independent productions actually shoot on, and what the bodies cost against what they deliver. |
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